16.Tiny Island

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A circle big enough for all the people playing is chalked in the centre of the hall. The players are split in half and each half is sent to a different end of the hall. When ‘Tiny Island’ is called by the leader, all the players must run into the chalked circle. When the leader counts down from five, each player must be fully in the circle (no feet or arms over the edge!). The circle gets smaller and smaller and players are knocked out as they cannot fit inside.

Suitable for Cubs, Scouts and Venture Scouts.